02 October 2008
Why is it that the basic 'optional' components on J2ME are pretty much the optional components on Android? What am I missing here? If you get a relatively new phone you're likely to get the same minimum requirements that you'll get from an Android phone – the things that are really interesting and attractive are optional, just as they're optional on J2ME. This applies, for example, to the GPS support, the ability to play MP3s, access the camera, etc. One thing I expect is that, because it's Google, that once you develop for Android and the phone "supports" the feature, then it won't be that hard to go from emulator to deployment on the handset with the same features. In the J2ME world, it's not easy to get an application that works identically once deployed without multi-hundred dollar certificates and so on. And of course, you still are better are programming to a common denominator if you want the application work across a lot of phones. Additionally, there are features that some phone supported that aren't supported in any one emulator, which means that testing j2ME is fine using the Wireless Toolkit but difficult if you're trying to access features from a Samsung A900 without then using Sprint's SDK. The Gphone is almost here, perhaps we'll start to get a feel for what that entails.